Posts tagged ‘EQ’
Voxengo Marvel GEQ
Voxengo has released another gem! Voxengo Marvel GEQ is a FREE linear phase, 16-band graphic equalizer VST plug-in with multichannel support! Available for both Windows & Mac!
Marvel GEQ features:
- 16-band graphic equalizing.
- Freehand drawing mode.
- Linear-phase equalizing.
- +/- 12 dB gain range per band.
- Stereo and multi-channel processing.
- Internal channel routing.
- Channel grouping.
- Mid/side processing.
- 64-bit floating point processing.
- Preset manager.
- Undo/redo history.
- A/B comparisons.
- Contextual hint messages.
- All sample rates support.
- 9-millisecond processing latency.
Phoenix In Flight New Plug-Ins!
We have two new plug-ins to their nice little roster of free plug-ins! Up first…
Nice little Compressor…
The first one, OPTRON 3A, is an opto-style compressor with a specific processing behavior ranging from soft leveling to rather hard, squashing compression. Its very useful for compressing solo tracks such as vocals, guitars, drums synths or other instruments.
The second one, Solid4010, is an universally usable 4-band EQ channel. Nothing more to say, I think
![]()
Via: Phoenix In Flight
SonEQ 1.1.1
There is a new FREE plugin on the scene that you need to check out! Sonimus SonEQ is a new VST for both Mac and PC with High/Low pass filters, 3 band eq, preamp saturation with bass booster and Woow flutter!
Features:
- 3 band Equalizer, Low, Mid, High.
- 2 Musical Filters, High-Pass Low-Pass.
- Preamp stage with bass booster.
- 64-bit floating point precision.
- Up to 192kHz sample rates supported.
- Mac Intel AU/VST, Windows 32 VST.
IK Multimedia ARC Review
When I first heard of IK Multimedia’s ARC system I was really leery of it for the claims and what people like GIK Acoustics have taught us about acoustics. Well after I tried it I can’t say it doesn’t work! IK Multimedia’s ARC system is based on Audyssey MultEQ technology. To make it simple it takes a complex EQ to flatten out any problem frequencies in your room. It comes with a professional measurement microphone to help measure the problematic frequencies in the room.
When I first got my order in the mail I installed the software and set up the mic. The way it works is you take the mic and test different parts of your room. You want to measure as many positions as possible in your room. Particularly around the listening area. After you take the measurements you name your profile and select a speaker icon for it, which is really useful if you have more than one set of speakers. After you finish setting up a profile you open your DAW and insert the ARC VST or RTAS on the master bus and select profile. That is it. Really simple, quick and easy to set up.
Now in my room I have some bass traps set up in all for corners as well as 4 against each wall. Without them I will say that I have some serious ringing issues and with them it helps even it out. At first I loaded up a track I had been working on the day before and heard a slight difference in the bass response. It seemed tighter and clearer. I will admit I was surprised. After that I tried some classics, first with “Rich Girl” Hall & Oates. There wasn’t much low end here which is where most of my problems seemed to be but it did make the mids a bit clearer. For the second song I choose Jay-Z’s “Venus Vs. Mars” which has a lot more low end than “Rich Girl”. Again it tightened up the bass noticeably and made it clearer to listen to. Mids and highs were normal which surprised me a bit. I thought that it would still try and EQ them and make them sound weird but it sounded great.
It is really easy and straightforward in use. The manual does a excellent job of explaining any questions that may arise and also goes through step by step how to measure your room correctly. Some of the things I liked were how nice it looked. IK Multimedia has always done an awesome job with their GUI’s and make them intuitive to use, ARC is no exception. With two charts showing both left and right speaker readings with the before, after and the target EQ curves and selectable speaker icons it is a great looking and sounding plug in.
IK Multimedia’s ARC actually surprised me. It works if used correctly and can help out a bad sounding room and make it sound better than before. I will say this, it is not a replacement for acoustic treatment but used along with or even in situations where there is none and you can not set any up it can help make that situation better. It certainly helped make mine better!
EQ Chart
This is from a thread on Future Producers..I did not write this and do…to and extent…agree with most of this. I just copied and pasted the good stuff:
To understand EQ and its intricacies you need hands-on experience, but to help you get started, here’s a table of general uses and the different ranges that EQ can affect. As every sound is different, though, these are necessarily very general guidelines…
Kick Drum
Any apparent muddiness can be rolled off around 300Hz. Try a small boost around 5-7kHz to add some high end.
50-100Hz ~ Adds bottom to the sound
100-250Hz ~ Adds roundness
250-800Hz ~ Muddiness Area
5-8kHz ~ Adds high end presence
8-12kHz ~ Adds Hiss
Snare
Try a small boost around 60-120Hz if the sound is a little too wimpy. Try boosting around 6kHz for that ‘snappy’ sound.
100-250Hz ~ Fills out the sound
6-8kHz ~ Adds presence
Hi hats or cymbals
Any apparent muddiness can be rolled off around 300Hz. To add some brightness try a small boost around 3kHz.
250-800Hz ~ Muddiness area
1-6kHz ~ Adds presence
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness
Bass
Try boosting around 60Hz to add more body. Any apparent muddiness can be rolled off around 300Hz.If more presence is needed, boost around 6kHz.
50-100Hz ~ Adds bottom end
100-250Hz ~ Adds roundness
250-800Hz ~ Muddiness Area
800-1kHz ~ Adds beef to small speakers
1-6kHz ~ Adds presence
6-8kHz ~ Adds high-end presence
8-12kHz ~ Adds hiss
Vocals
This is a difficult one, as it depends on the mic used to record the vocal. However…Apply either cut or boost around 300hz, depending on the mic and song.Apply a very small boost around 6kHz to add some clarity.
100-250Hz ~ Adds ‘up-frontness’
250-800Hz ~ Muddiness area
1-6kHz ~ Adds presence
6-8kHz ~ Adds sibilance and clarity
8-12kHz ~ Adds brightness
Piano
Any apparent muddiness can be rolled off around 300Hz. Apply a very small boost around 6kHz to add some clarity.
50-100Hz ~ Adds bottom
100-250Hz ~ Adds roundness
250-1kHz ~ Muddiness area
1-6kHz ~ Adds presence
6-8Khz ~ Adds clarity
8-12kHz ~ Adds hiss
Electric guitars
Again this depends on the mix and the recording. Apply either cut or boost around 300hz, depending on the song and sound. Try boosting around 3kHz to add some edge to the sound, or cut to add some transparency. Try boosting around 6kHz to add presence. Try boosting around 10kHz to add brightness.
100-250Hz ~ Adds body
250-800Hz ~ Muddiness area
1-6Khz ~ Cuts through the mix
6-8kHz ~ Adds clarity
8=12kHz ~ Adds hiss
Acoustic guitar
Any apparent muddiness can be rolled off between 100-300Hz. Apply small amounts of cut around 1-3kHz to push the image higher. Apply small amounts of boost around 5kHz to add some presence.
100-250Hz ~ Adds body
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness
Strings
These depend entirely on the mix and the sound used.
50-100Hz ~ Adds bottom end
100-250Hz ~ Adds body
250-800Hz ~ Muddiness area
1-6hHz ~ Sounds crunchy
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness
__________
50Hz
1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass.
2. Reduce to decrease the “boom” of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on bass lines in Rap and R&B.
__________
100Hz
Increase to add a harder bass sound to lowest frequency instruments.
Increase to add fullness to guitars, snare.
Increase to add warmth to piano and horns.
Reduce to remove boom on guitars & increase clarity.
__________
200Hz
1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar (harder sound).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.
__________
400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease “cardboard” sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.
__________
800Hz
1. Increase for clarity and “punch” of bass.
2. Reduce to remove “cheap” sound of guitars
__________
1.5KHz
1. Increase for “clarity” and “pluck” of bass.
2. Reduce to remove dullness of guitars.
__________
3KHz
1. Increase for more “pluck” of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars
5KHz
1. Increase for vocal presence.
2. Increase low frequency drum attack (foot/toms).
3. Increase for more “finger sound” on bass.
4. Increase attack of piano, acoustic guitar and brightness on guitars.
5. Reduce to make background parts more distant.
6. Reduce to soften “thin” guitar.
__________
7KHz
1. Increase to add attack on low frequency drums (more metallic sound).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more “finger sound” on acoustic bass.
5. Reduce to decrease “s” sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.
__________
10KHz
1. Increase to brighten vocals.
2. Increase for “light brightness” in acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease “s” sound on singers.
__________
15KHz
1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.
3. Increase to make sampled synthesizer sound more real.
__________
Low Bass: anything less than 50Hz
This range is often known as the sub bass and is most commonly taken up by the lowest part of the kick drum and bass guitar, although at these frequencies it’s almost impossible to determine any pitch. Sub bass is one of the reasons why 12″ vinyl became available: low frequencies require wider grooves than high frequencies – without rolling off everything below 50Hz you couldn’t fit a full track onto a 7″ vinyl record. However we do NOT recommend applying any form of boost around this area without the use of very high quality studio monitors (not home monitors – there is a vast difference between home near field and studio far field monitors costing anywhere between £5,000 and £20,000). Boosting blindly in this area without a valid reference point can and will permanently damage most speakers, even PA systems. You have been warned!
Bass: 50-250Hz
This is the range you’re adjusting when applying the bass boost on most home stereos, although most bass signals in modern music tracks lie around the 90-200Hz area with a small boost in the upper ranges to add some presence or clarity.
Muddiness/irrational area: 200-800Hz
The main culprit area for muddy sounding mixes, hence the term ‘irritational area’. Most frequencies around here can cause psycho-acoustic problems: if too many sounds in a mix are dominating this area, a track can quickly become annoying, resulting in a rush to finish mixing it as you get bored or irritated by the sound of it.
Mid-range: 800-6kHz
Human hearing is extremely sensitive at these frequencies, and even a minute boost around here will result in a huge change in the sound – almost the same as if you boosted around 10db at any other range. This is because our voices are centred in this area, so it’s the frequency range we hear more than any other. Most telephones work at 3kHz, because at this frequency speech is most intelligible. This frequency also covers TV stations, radio, and electric power tools. If you have to apply any boosting in this area, be very cautious, especially on vocals. We’re particularly sensitive to how the human voice sounds and its frequency coverage.
High Range: 6-8kHz
This is the range you adjust when applying the treble boost on your home stereo. This area is slightly boosted to make sounds artificially brighter (although this artificial boost is what we now call ‘lifelike’) when mastering a track before burning it to CD.
Hi-High Range: 8-20kHz
This area is taken up by the higher frequencies of cymbals and hi-hats, but boosting around this range, particularly around 12kHz can make a recording sound more high quality than it actually is, and it’s a technique commonly used by the recording industry to fool people into thinking that certain CDs are more hi-fidelity than they’d otherwise sound. However, boosting in this area also requires a lot of care – it can easily pronounce any background hiss, and using too much will result in a mix becoming irritating.
Okay when thinking about mixing and EQ never lose sight of the purpose–which is to create an intelligible mix with clarity and power.
Surprisingly this technique works really good for getting that low end down. When I am done with a mix I usually run another high-pass filter over the whole mix around 55-60hz to eliminate a lot of frequencies that you can’t really hear or feel–and aren’t reproduced on most stereo systems. This low end mush can really sap a power amp and speaker of its ability to pump. Once cleaned up it is amazing how punchy your tracks will be, without any apparent loss of low end.
I do a similar thing with a low pass filter on most of the instruments as well to eliminate any extraneous high frequencies. I usually start rolling off guitar around 8khz gently, the kick drum around 6khz, toms around 10khz and snare around 12khz. The only things I want to inhabit the area above 10khz are cymbals, high hats–and most importantly–the “air” of the vocals.
It is amazing how much vocals can cut through a mix and still keeping a high sheen on the overall mix using this method. Your separation is often enhanced as well. And you don’t have to resort to awful harmonic exciters like BBE and Aphex… which are usually poorly used and can sound very sour to me.
After I have filtered my frequencies I actually begin to EQ things. Now I have a few rules of my own when it comes to using EQ that keep things under control. Once again, these are just guideline rules that I occasionally break but I have found that they are applicable for me 90% of the time:
1.) Always use a parametric EQ. Graphic EQ’s are for wusses.
2.) When boosting Q must be wider (less than) than 2.
3.) When cutting Q should be narrow–from 1.5 or greater.
4.) No cut or boost may be greater than 6db +/- in any case (occasionally broken for cutting).
5.) 75% of my boosts are less than 2 db. 90% are less than 4 db of boost.
6.) Never cut more than 8db of anything unless notching out specific small frequencies.
7.) It is okay to occasionally “pile on” a wide Q boost or cut with another narrower boost/cut if you need a radical increase in that particular frequency (this makes it sound more natural and less like a resonant peak).
Okay, when I am using EQ–which I admit I do a lot of *subtle* EQing–I always aim at doing one of two things:
1.) Remove the ‘bad’ qualities of the sound such as rattles, hums, hiss, muddy frequency areas and so on.
2.) If there are no bad qualities that need to go, then accentuate the positive elements.
After I have taken care of those problems I then move on to actually mixing the instruments together. I always ask myself “where does this particular track live?” and aim towards cutting other tracks that intrude on that area by a few db’s. The idea is to cut away parts of interfering signals to allow certain instruments to shine in particular bandwidths. This is my general schema (these are relative and only guidelines–individual mixes/use may vary):
80hz – rumble of the bass
100hz – thump of the kick
200hz – bottom of the guitar
250hz – warmth of the vocal
350hz – bang of the snare
400hz – body of the bass
500hz – clang of the high hat
600hz – clang of the cymbals
800hz – ping of ride cymbal
1000hz – meat of the guitar
1200hz – body of the snare
1400hz – meat of the vocal
1600hz – snap of the kick/plectrum on guitar (attack)
2500hz – wires and snap of snare
3000hz – presence of the vocal
4000hz – ring of ride cymbal/top end of bass guitar
6000hz – sizzle of the high hat
7000hz – sizzle of the cymbals
8000hz – top end of the kick
9000hz – brightness on snare and cymbals
10000hz – brightness on vocal
12000hz – air on vocal
14000hz – air on cymbals
Hopefully this helps. I didn’t give away too many of my good secrets.
Remember this is a guideline – NOT A ABSOLUTE GOSPEL TRUTH TO EQ! It is best to use your ears. It is your greatest and most valuable tool!
IK Multimedia T-Racks 3 Deluxe Review
T-Racks has been around for about as long, if not longer, than a lot of DAW’s. It has been synonymous with quality, professionalism and the top choice of professionals. Now lets take a step back. IK Multimedia, creators of Amplitube, Ampeg SVX and the newest Amplitube Fender, have done it again and surprised me. T-Racks 3 will soon have its place in top studios across the world. IK Multimedia is known for their knack to model analogue gear to the T, I mean right down to the little things that make a piece of gear special and quit honestly they are one of the best to ever do it. Having just released the third generation of T-Racks, they have once again outdone themselves. I have used a few plug ins in my time but these are special. The T-Racks 3 Deluxe contains the original tools found in the last generation of T-Racks with the addition of 5 new plug ins, 2 of which are revered and favored among the engineering world. The Fairchild and the Pultec. Both favored for their classic color and saturation. In the following we will break each plug in down AND figure out how to use them to compliment your tracks!
First we will look at the classic T-Racks processors and figure out just why they are so loved! There are 4 modules in the classic part of T-Racks. The T-Racks Equalizer is a 6 band equalizer that can work in both L/R modes but also can be used in Mid Side which is great for eqing that stereo signal! (We will cover this a bit more later.) This EQ has been a go to for many engineers for a reason! The T-Racks Compressor is a versatile compressor with a stereo enhancement that can help widen your mixes. The T-Racks Multi-band Limiter that can help compress your mixes in a more precise manner. A lot of times if you use a basic compressor but the low end is out of hand it can ruin your whole mix by compressing more than it should and make the song song “off”. With a Multi-band limiter it is much like having multiple compressors for a specific frequency range. So on that same low end problematic mix you can have separate settings for the lows, mids and highs and make the mix sound a bit more balanced! Then there is the T-Racks Soft Clipper. You use the Soft-clipping stage to create warm, saturated mastering effects. It can also help in adding gain to your mixes!
Next we will get into these new plug ins a bit more in depth as they are new. Up first is the T-Racks Brickwall Limiter. This is easily one of the most transparent limiters I have heard, BUT it also has a selectable style. Now on clean it can add Gobs and gobs of gain without squashing your sound to death. (magnetic, if you get my drift) The other styles it has are Advanced 1 through 4, Clip, and Sat 1,2 and 3. Each of these can affect how the limiter works, It can work cleanly or a bit dirtier. Maybe some saturation for that analogue feel. Either way they all sound great but my favorite is the more modern clean setting. Now you usually use this at the end of the chain to prevent any clipping so you can set it to limit the volume to zero or -.05 to make sure there is no clipping. It limits the sound from going over a certain level that can be set by you. It also has attack and release times to precisely set it up to the song your mastering.
The T-Racks Vintage Equalizer EQP-1A is modeled after the famed Pultec EQP-1. Now this EQ is far from accurate. If you want accuracy you should use the T-Racks Equalizer or the T-Racks Linear Phase Equalizer, BUT if you want mojo, thickness, sheen and flavor THIS IS THE EQ TO HAVE! This is the real deal and easily one of the best things you can add to add color without compressing. You can add a bit of low end and highs and get a great solid sound on just about any source! Best part even if you don’t have any changes to the EQ but just have it in the chain it imparts a sonic character to it that sounds sweet and thick but not overly present or hurting the source signal! This EQ, like the T-Racks Equalizer can also be used in both L/R and Mid Side.
The T-Racks Linear Phase Equalizer is as precise as they come. This is the EQ you want when you have surgery to do. It really is that precise! Much like the other 2 EQ’s that T-Racks has to offer it works in L/R, Mid Side and has 6 bands. Sounds familiar right? Wrong. First of all each of the 6 bands can be configured to work as a high pass, low shelving, peaking, high shelving or low pass, this makes this VERY FLEXIBLE! Linear Phase Equalization in and of it self is a very clean, transparent and precise EQ so this is again another go-to to fix, enhance or just try out new things WITHOUT it sounding “EQ’d”.
The T-Racks Vintage Compressor Model 670 is a God send. No lie. I have used a few Fairchild 670 compressors before but haven’t really liked some of the weird low end that has presented itself in some of the mixes. Well this is the best modeled Fairchild I have yet to hear. Now if you haven’t heard a Fairchild, well trust me you have. Period. This is the “Holy grail” for compressors. So many people have tried to model this, and many times we have been happy….to an extent. Then along comes IK Multimedia and says “BAM! Here you go Obi, take this and create the best mixes you have ever made!”. This works in both L/R and Mid Side. This is my new favorite plug in because it sounds great on just about anything! Now with this plug in we will go in and tackle the Mid Side thing a bit. Now we are only touching base so you understand the basics. With Mid Side (or Lat/Vert as it appears on the plug in) you can take the stereo field and compress JUST that and leave the Mid (Middle part of the stereo signal) and compress that separate. So take a drum loop for instance. You can raise the input gain on say the Side and it will make the room and stereo width sound much bigger and wider. now if you crank the Mid you get a more solid sounding kick and snare. This can help you really bring life to mixes! Another great feature about it is you can unlink it and compress the left and right independently and have both sides set a bit different to create interesting mixes!
The T-Racks Opto Compressor isn’t modeled after anything really. From what Obi’s Intel has gathered it is a “What I would want in the perfect Opto Comp” type of plug in. Basically it’s not modeled after any precise piece of gear, but it’s modeled after real circuit portions, parts and stages. That is part of the secret that helps make this amazing compressor keep total respect of the incoming signal and give absolute transparency to the scource signal. It’s the purest, most transparent yet musical compressor in the box I have heard. Now much like the other plug ins in this bundle, L/R, Mid/Side and linkable. The best way to describe this particular compressor is, well, you can’t really. It is as transparent as can be. You don’t really hear it, which is a great thing! Perfect for adding some sweetness or less apparent compression. Now just to show you the versatility of these plugs you can crank it for that popular “pumping” effect that some people love but when used at even semi high compression levels it is pretty transparent. It is perfect for just about anything. Vocals were the first thing I tried it on. I had it on the vocal folder in Reaper and it helped glue all the parts together without it being noticed at all!
Now to really get down and dirty I am even going to go in depth on the 10th plug in. Now I know I said in the beginning there were 4 classic modules and 5 new ones. “But Obi that makes 9! How can there be 10!?”, listen they packed this thing tight with features! They included a full blown metering suite! Now on most metering software or even mixers there are a few standards: Peak and RMS and on some consoles Phase! Great good for you, but IK Multimedia and T-Racks really wanted to leave a impression! Along with a spectrum meter they included a perceived loudness meter! Not only that but each and every one of these are configurable. For example, the spectrum can be adjusted to react slower or faster, the peak can be set and -90 to 0 db for a full view, 60 to 0 db for a zoomed in view or a 50 to +5 db for a very precise view! Even better is even the perceived loudness meter can be set to a specific genre so you can compare to the perceived loudness on average that the particular genre has and gives you a idea of where to head for loudness!
Now I have saved the best thing for last, EVERY one of these can be used INDEPENDENTLY as separate plug ins and on individual tracks! You can add some of that Vintage Compressor Model 670 flavor to your drums, the Linear Phase Equalizer on your acoustic, the Opto Compressor on those vocals and leave the Metering plug in on the master buss to help you with your levels and spectral balance! This is the best thing you can get for 500! I mean 10 plug ins for 500!? Seriously? Of this quality? Yep. Plus if you don’t want the whole suite say you just want the Vintage Compressor Model 670 or the Vintage Equalizer EQP-1A you can purchase each one for $99! I personally recommend getting the bundle not only to save money but to have some of the best tools for audio at your fingers! It has been said that today you can spend a few thousand and rival big studios but companies like IK Multimedia is making this more and more of a reality with each release! They have outdone themselves with the newest addition to the T-Racks family with T-Racks 3 Deluxe!















